Punctuating Mercury
Overview
Punctuating Mercury is developed by a small team of gamedesign students, with the purpose of being a educational sideproject and portfolio piece. The game takes the classic nonogram puzzle "Hanjie" and lets the user solve its simple logic problems in a low-poly 3D environment. The goal of the game is to build houses in the correct tiles. The symbols on the side represent a number of connected houses.
How-to-play
- left click: build/remove house
- right click: mark as empty
- right click and drag to move the camera
- mouse wheel to zoom in/out
Credits
- Dionysios Adamopoulos (Programmer)
- Lynn Angerer (Artist)
- Martina Oyhenard Vazquez (Artist)
- Paul Brandstetter (Programmer)
- Robin Lundqvist (Project Manager)
Status | In development |
Platforms | HTML5 |
Authors | RobinL, Paul Brandstetter, DionGreat, DarkLilaLemon, Martina Oyhenard |
Genre | Puzzle |
Made with | Unity, Maya |
Tags | 3D, Cute, Low-poly, Point & Click, Procedural Generation, Short, Singleplayer, Unity |
Average session | A few minutes |
Inputs | Mouse |
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